Shana T Bryant
PRODUCER
PROGRAM MANAGER
SCRUMMASTER
Devil May Cry HD Collection, 2012
Professional info
I’m a game developer with over 20 years of experience in Production, UX, and Design. I’m a problem solver, a team advocate, and an inclusive design evangelist.
I’ve been on both sides of the production pipeline, as both a Development Producer and in Publishing. I’ve led teams of 5 to 40, collocated and abroad, and I have a unique understanding of what makes teams function and how to drive toward success.
More than goals-driven, I am outcome-driven. I am a mentor and a student, and I love working together with amazing people to release amazing products.
Adept at:
+ Coordinating worldwide Design and Development on multiple AAAA/AAA ($50M+), AA ($20M+), and small-scale titles
+ Recognized for turning trust-deficient teams into trust-centric, high-functioning teams
+ Skillful use of outsourcing and insourcing to keep development efficient and cost-effective
Speaker at Game Devs of Color (2018, 2020, 2021, 2022), PAX/Dev, BCGA, Grace Hopper Conference and Game Developers Conference on the topic of Inclusive Design. Industry Contributor to academic publications Diversifying Barbie and Mortal Kombat (2016) and Game Devs & Others (2018).
Highlighted Skills:
Agile / Scrum
Strategy & Planning
International Business
Product / Project Management
Process Development
P&L Management
Personnel Management & Mentoring
Business Development
Data-Driven Development
Work experience
Manager of Third Party Production
Oculus VR / Meta Publishing, Burlingame, CA
2021 - PRESENT
Lead External Producer / Senior Producer 2
Crystal Dynamics, Redwood City, CA
2019 - PRESENT
+ Managing external Development and Production partners on development on triple-i ($5mm to $20mm+) titles + Co-producing internal cinematics team and feature-film length pipelines for AAA/AAAA products
NOTABLE CREDITS: Avengers (PS4/Xbox)
Senior Producer
Take-Two Interactive, Seattle, WA
2017 - 2019
+ Coordinating worldwide Publishing on multiple triple-I ($5-30M) digital titles
+ Managing strategy, schedule, budget, and resources for 3rd Party Publishing contracts
+ Skillful use of outsourcing and insourcing to keep development efficient and cost-effective
NOTABLE CREDITS: The Outer Worlds (PS4/Xbox/PC), Kerbal Space Program (PS4/Xbox)
Skills
AR/VR
Mixed Reality (MR)
Publishing
International Business
Japanese Business
Project Management
Scheduling
Budgeting
Certified ScrumMaster
Analytics / Metrics
Data-Driven Development
Games as a Service (GaaS)
Live Ops
Free-to-Play / Freemium Games
Technical Writing
Training
Mentoring
Technical Cert Requirements
Adobe Photoshop
Final Cut Pro
MS Office
Perforce
Salesforce
Jira
Asana
Visual Studio
Credits Snapshot
Cities VR (Quest)
After the Fall (Quest)
Marvel's Avengers (Xbox, PS, PC)
Destination Mars (HoloLens)
Skype for HoloLens (HoloLens)
Remember Me (Xbox, PS)
DmC Devil May Cry (Xbox, PS)
Devil May Cry HD Collection (Xbox, PS)
Resident Evil: Operation Raccoon City (Xbox, PS)
Dark Void Zero (iOS, PC, DS)
Dark Void (Xbox, PS)
Okamiden (DS)
Resident Evil 5 (Xbox, PS)
TNA iMPACT! (Xbox, PS)
Ultimate Mortal Kombat 3 (DS)
Unreal Tournament III (Xbox, PS)
Stranglehold (Xbox, PS)
Madden NFL (Xbox, PS, Nintendo)
NCAA Football (Xbox, PS, Nintendo)
Fight Night Round 2 (PS)
NASCAR (Xbox, PS, Nintendo)
Medal of Honor (Xbox, PS)
Development Platforms
2010 - present
2010 - present
Producer, Hardware Incubation (R&D)
Producer, HoloLens Experiences
Microsoft, Redmond, WA
2015 - 2017
+ Successfully launched multiple first-generation HoloLens Experiences
+ Pioneered AR/MR design and HCI (human-computer interactions) in the emerging AR/VR enterprise marketplace
+ Research and Development for emerging hardware technologies with long-tail release
+ Coordination of new product storytelling and schedule from experience concept to greenlight
+ Day-to-day management of 15 to 20 cross-discipline developers
NOTABLE CREDITS: Destination Mars (HoloLens), Skype for HoloLens
Producer / Project Manager
SK Planet, San Francisco, CA
2014 - 2014
VR/AR
Oculus Quest / Rift
HoloLens
HTC Vive
Mobile
iOS
Android
Amazon
Current Gen
Xbox
PlayStation
Switch
PC
Previous Gen
Wii
PS2
GCN
Xbox
+ Design and rollout of studio-wide processes for internal, external, and SDK teams
+ Supervising all 1st and 2nd party development projects, with direct influence on schedule, budget, and scope
+ Day-to-day management of 15 to 20 game developers and Server engineers
+ Coordinating with internal and external stakeholders on KPI measurements and product positioning
+ Defining and establishment of overall product portfolio, brand cohesion, and brand maintenance
NOTABLE CREDITS: YouMeVerse, [Unannounced Projects]
Producer
PlayFirst, San Francisco, CA
2012 - 2014
+ Day-to-day management and task scheduling for internal team of 12 to 15 game developers and Tools engineers
+ Coordinating with Marketing / POs to measure Monetization, Reengagement, and Retention KPI performance
+ Driving Production and Live Ops for iOS and Android with simultaneous release every 2-3 weeks
+ Fostering a positive team environment and healthy morale through excellent communication skills
NOTABLE CREDITS: Diner Dash, The Mortal Instruments, Cloudy with a Chance of Meatballs 2, Deep Sea Deli
Lead Producer
Associate Producer
Capcom USA, San Mateo, CA
2008 - 2012
+ Coordinating worldwide Design and Development on multiple AAA ($20+M), medium, and small-scale titles
+ Managing schedule, personnel, budget, and resources for 3rd Party Publishing contracts
+ Skillful use of outsourcing and insourcing to keep development efficient and cost-effective
+ Extensive development experience on all major consoles, handheld, mobile, and digital distribution platforms (PSN, XBLA, GFW, GFWL, Steam)
+ Expert knowledge of Platform Technical Requirements for Sony, Microsoft, Nintendo, and iOS environments
+ Critical experience working with International Business Partners in key markets, such as Japan, United Kingdom, Poland, and Canada
+ Fostering a positive team environment and healthy morale through excellent communication skills
+ Building long-term relationships with internal/external Developers, Vendors, Marketing, and Press
NOTABLE CREDITS: Remember Me, Devil May Cry HD Collection, DmC Devil May Cry, Resident Evil: Operation Raccoon City, Street Fighter III: 3rd Strike Online Edition, Dark Void Zero, Dark Void, Okamiden, Resident Evil 5
Manager of Compliance QA
Technical Standards & UI Engineer
Midway Home Entertainment, San Diego, CA
2006 - 2008
+ Global coordination of Technical Standards testing across all Midway projects and studios
+ Designing and maintaining Technical Standards training program for QA and Product Development personnel
+ Partnering with Development and Production teams to design Standards-compliant game systems and UI / UX
NOTABLE CREDITS: TNA iMPACT!, Ultimate Mortal Kombat III, Unreal Tournament III, Stranglehold
QA Platform Manager
QA Tester, Standards Specialist
Electronic Arts - Tiburon (aka EA SPORTS), Orlando, FL
2003 - 2006
+ Managing a team of up to 40 direct reports, including Senior and Junior QA Analysts
+ Maintaining a database of knowledge to consistent interpretation of standards
NOTABLE CREDITS: Madden NFL, NCAA Football, Fight Night Round 2, NASCAR, Medal of Honor
Education
University of Florida, Gainesville, FL
B.S. in Computer and Information Sciences, 2002
cPrime, Inc.
Certified ScrumMaster (CSM Course Graduate), 2013